Miriam (
crystalrepose) wrote in
shellphones2026-05-09 05:38 pm
Entry tags:
Information Collecting [Lonely Lighthouse quest]
Type: Text
Sender ID: crystalrepose (Miriam)
To: Public
Subject: Information Collecting
Warnings: N/A for now
Greetings,
I’m called Miriam; I’m one of several who’s been investigating the disappearance of the villagers from Marrowmouth, down the coast from the lighthouse. Though I do not know all of you, I believe I have information to share instead of feeling as though I’m chasing shadows.
Whatever took all these people also took the village’s boats, save for one too mired in red seaweed to be salvageable. There was a cut net on board, however—and the net was surrounded by a binding circle. To keep an entity contained—or trap those who came along to look into the matter. Which almost happened to me.
The crimson seaweed that washed up on the shore has its origins further out to sea; its stalks go far deeper into the water than any kelp forest I’ve seen, and it doesn’t seem attached to anything. Large mats of it drift wherever the current takes them. They feel...unpleasant to touch, but the worst is what hides within them. Predatory fish, some from my world. A group of hostile mer has made exploring the sargassum a bit troublesome.
If you’ve uncovered other information, I’d be glad to hear it. Others may find it useful, as well.
P.S. I’ve found what that antivenom was for, Sherlock.
((OOC: Further information has been gathered here! This is part of a leadup into a player plot development next month. And feel free to threadjack around this post if a subject of interest comes up.))
Sender ID: crystalrepose (Miriam)
To: Public
Subject: Information Collecting
Warnings: N/A for now
Greetings,
I’m called Miriam; I’m one of several who’s been investigating the disappearance of the villagers from Marrowmouth, down the coast from the lighthouse. Though I do not know all of you, I believe I have information to share instead of feeling as though I’m chasing shadows.
Whatever took all these people also took the village’s boats, save for one too mired in red seaweed to be salvageable. There was a cut net on board, however—and the net was surrounded by a binding circle. To keep an entity contained—or trap those who came along to look into the matter. Which almost happened to me.
The crimson seaweed that washed up on the shore has its origins further out to sea; its stalks go far deeper into the water than any kelp forest I’ve seen, and it doesn’t seem attached to anything. Large mats of it drift wherever the current takes them. They feel...unpleasant to touch, but the worst is what hides within them. Predatory fish, some from my world. A group of hostile mer has made exploring the sargassum a bit troublesome.
If you’ve uncovered other information, I’d be glad to hear it. Others may find it useful, as well.
P.S. I’ve found what that antivenom was for, Sherlock.
((OOC: Further information has been gathered here! This is part of a leadup into a player plot development next month. And feel free to threadjack around this post if a subject of interest comes up.))

text | un: astudyinviolet
Are you certain that the fish are from your world and not a species that normally lives in this world?
no subject
The antivenom works quickly at the surface. I didn't spend too much time facedown in the boat.
[Because of course Miriam threw herself at them. There were others she needed to protect, that's like waving a red flag at a bull.]
There may yet be other monsters, but of these I'm very certain. I know those teeth, and those eyes. The Guild called them forneus.
[Attached is a sketch of the biblically accurate coelacanth.]
They're voracious, and their bite is as cold as ice.
no subject
[ That fish is horrifying. Sherlock will gladly leave it be in the water and away from him. ]
When you looked around town, did you also find that people had left matters as they were upon disappearing? I found food left out and other projects as they were. No amount of tidying or cleaning up was attempted before they disappeared.
[ Although, Sherlock is one to talk because of the mess his rooms tend to be in. ]